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Zato=1 Basic Combos Guilty Gear Xrd Rev2

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Jan 7, 2022
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READ THE DESCRIPTION!!! These routes are meant to showcase the core combos you need to get down as you begin your journey to become a master of shadows. That being said, this guide is not all encompassing and will not prepare you for every situation. These routes are the practical baseline that all other Zato combos build off of, and learning them will prepare you for getting a handle on his offensive gameplan. If you have additional questions PLEASE do not hesitate to ask in comments or in the Zato Discord linked below. NOTATION & BRIEF NOTES Solo Zato Routes: 1. Solo Zato's Best Combo -5P 2D 236H -This combo is how you want to be ending everything as Solo Zato. Getting knockdown and deploying Eddie is your win condition. Damage is secondary. 2. Basic Anti-Air -6P(2) jc j.KHD -Because a double jump for Zato is flight, he lacks vertical movement that would allow for a longer aerial route. While a second jump is possible, it is better to just take the j.KHD and move on. 3. Anti-Air 2H Counter Hit -2H CH 22H IAD j.HD -Most times you hit someone with 2H in the air it will be a counter hit, so take your damage. 4. Punish or Hit on Crouching -2K 2S 5H(3) 22H -This combo only works very close or with dash momentum. A demonstration of how it drops otherwise is shown immediately afterwards to help show this. 5. Blockstring into Invite Hell or Summon -2K f.S 2S into either 22H or 236H -This is what you want to do if they are blocking you. Invite Hell hits after a small gap so if they are to anxious on defense it will catch their buttons or movement away. Once they respect that you are leaving a gap on purpose and they need to block, instead summon after 2S to get Eddie out. 6. Metered Knockdowns -2K f.S 2S RRC 22H and 2K f.S 2S RRC IAD j.SH 5P 2D -First route is much more consistent but the reward on the second is a lot higher. Do what is comfortable for you. The important thing is to make sure you get that knockdown. Zato and Eddie Routes 1. Flight Mixup Confirms -High Confirm: -K- j.H(whiff) j.K jc j.H -S- j.KHD -S- sj.D -Low Confirm: -K- j.H(whiff) j.K 5K c.S -S- j.KHD -S- sj.D -Combos out of Zato's fundamental mixup with Eddie. Get comfortable with this. 2. Corner Unsummon Route -This is an alternative ender to the previous mixup series that is only possible in the corner. As the route up until the Eddie move is the same, you'll want to practice the ender by itself to get used to it. -Confirm your mixup into: -K- 5D6 214D 1H 1H 236H 2S 5H(3) 22H -After the knockdown you can summon again and meaty with drill by linking 22H into 236H and then 22H again 3. Basic Kuroda -One of Zato's highest damage routes that is easily accessible after Unsummon Route -236H 22H(hits) -S- IAD j.HD 41236S -S- linked into -S- j.HD -Release S after 41236S immediately 4. Basic Unblockable Setup -I know why you clicked on this video. I know why you picked this guy at character select. -Alternative to Unsummon Route. -Setup: -K- 5D6 2H c.S -D- 5H(1) 22S -Unblockable: 88 to enter flight, hover until the opponents wakeup, j.H 41236S j.KHD sj.D Thats it! 10 routes that are crucial to getting started with Zato in Rev 2! Hope you found this useful and if you have any questions leave em in the comments or in the Zato discord. Zato Discord: https://discord.gg/2JMF5Bwuyc Music: Medusa by Wednesday Campanella

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