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ZEUS Tutorial #2 - Functions and extra Features [ARMA3]

4.9K views
May 3, 2014
26:39

The second Tutorial of the Series is covering the Zeus Modules in the create section of the UI as well as some ectra features of empty objects. More about Mission editing with Zeus in the next video. CHAPTER SELECTION / Click on time reference to navigate to a chapter - Changes after stable Branch Update 0:15 - Animals 2:32 - Audio 3:10 - Chem Lights, Smoke, Flares 4:24 - Effects 5:15 - Environment 6:28 - Fire Support 8:54 - Objectives 11:05 - Respawn 15:11 - Scenario Flow 16:07 - Zeus Tools 18:31 - Extra Features 20:38 - Outro / Preview 25:04 Stay tuned for the next Tutorial ---------------------------------------------------------------------------------------This video is created using games from Bohemia Interactive. See http://www.bistudio.com for more information. --------------------------------------------------------------------------------------- Please comment, rate, favourite and share this Video. Visit my Channel and SUBSCRIBE! New Uploads every Saturday and occasionaly on Wednesday! I`m also active on Facebook, Twitter, Steam and Twitch.tv! Video Links, Screenshots, Activity Feed and LiveStreams. Pay me a visit and show that "Like / Follow" Button some love or join the SMP Steamgroup! Any Kind of Support is appreciated. Thanks! http://www.facebook.com/SwissmaverickProductions http://twitter.com/SwissMAVERICK http://de.twitch.tv/swissmaverick http://steamcommunity.com/groups/SMP_SG https://plus.google.com/+TheSwissMAVERICK --------------------------------------------------------------------------------------- FAQ - My System Specs are on the "About" Tab on my Channel. - I use TrackIR 5 for Freelook in ARMA 3 and other supported Games. - Yes i am from Switzerland and i do speak german and some french as well

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