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01- Planning a Trim Texture Explained

15.2K views
Jun 2, 2019
30:46

Hey guys my name is Claudius Dsouza and I'm here to share my knowledge about trims with you guys. This video will go through the concept-planning phase and explain how I plan my trims based on concept art/3d art and what are the things I keep in mind before I begin the next phase. If you like these videos please help me share it with the art community and like and subscribe for more :) Credits: The design of the environment is made by Dave Hansan which was used in the game 'God of War'(2018) in the Elevator Scene The concept art was used from Dave Hansan's 3d work(link below) https://www.artstation.com/artwork/GBYJ3 Dave Hansan Work: https://www.artstation.com/davehansan God Of War 2018: https://godofwar.playstation.com/ Audio: Long Live Death by Audionautix Contact me via: Artstation: https://www.artstation.com/claudiusd Facebook: https://www.facebook.com/claudiusd Instagram: https://www.instagram.com/claudiusdsouza LinkedIn: https://www.linkedin.com/in/claudiusdsouza/ Feel free to comment and ask questions if any!

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01- Planning a Trim Texture Explained | NatokHD