09- Using Trims In Maya Explained
Hey guys my name is Claudius Dsouza and I'm here to share my knowledge about trims with you. This video will go through how I use a TrimSheet texture in Maya using the UV's and some modeling tools. Generally a trim workflow is abit reversed from the usual model to texture workflow. For Trims rather it is from texture to model workflow usually. If you like these videos please help me share it with the art community and like and subscribe for more :) Credits: The design of the environment is made by Dave Hansan which was used in the game 'God of War'(2018) in the Elevator Scene The concept art was used from Dave Hansan's 3d work(link below) https://www.artstation.com/artwork/GBYJ3 Dave Hansan Work: https://www.artstation.com/davehansan God Of War 2018: https://godofwar.playstation.com/ Audio: Long Live Death by Audionautix Contact me via: Artstation: https://www.artstation.com/claudiusd Facebook: https://www.facebook.com/claudiusd Instagram: https://www.instagram.com/claudiusdsouza LinkedIn: https://www.linkedin.com/in/claudiusdsouza/ Feel free to comment and ask questions if any!
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