03 Making a Pitchable Prototype with Dextrous
This is the 3rd and final video in the 3-part series on prototyping with Dextrous. Your goal in this stage is to make your prototype look nicer so you could pitch it to a publisher. The key focus here is upgrading the visuals while still keeping the prototype very clear and functional. In this stage, you will: - Add a background image zone - Add in-text icons - Use a flex container to center faction icons responsively - Add flex-shrink to make sure zone text isn't too long Happy designing! -------------------------------------------------------------- Dextrous: https://www.dextrous.com.au/ Documentation: https://docs.dextrous.com.au/ Our Discord: https://discord.gg/FSeSCCk9u2 Dextrous is the ultimate prototyping platform for tabletop game designers. Use Dextrous to make board game components including cards, boards, tiles and tokens. Made by designers, for designers, with a drag-and-drop editor and a focus on speed and flexibility. Print your designs to PDF, or quickly export to platforms like Tabletop Simulator or Screentop so you can get your game ideas out of your head and onto the table as quickly as possible. Use our built-in template layouts or create your own to get a truly dextrous prototyping workflow that frees you up to focus on the fun stuff. --------------------------------------------------------------
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