A Small modular environment I made based on a concept(s) by Dalton Webb.
This Project started in the 20th of December 2025 and ended in 22 of April 2026.
This environment taught me a lot and I focused on quality and optimization as much as possible using trimsheets and tillable textures as well as a small poly count and High-to-Low Poly texturing(Final triangle count being 16 869 for all assets used).
My other main focus was to make it feel as grounded to reality as possible while being as accurate as possible to the original concept in the realm of making it fit into a game where the camera is over the shoulder.