Learn step-by-step how to add and host a dedicated game server to Unity's Boss Room multiplayer sample, which uses Unity's Netcode for Game Objects, through Edgegap's game server hosting & orchestration.
From a brand-new project to two connected players, this video goes into detail on how to add Unity's Boss Room sample, create a deployment (game server) on Edgegap's platform, and then testing the example with two players through ParrelSync.
Links
- Edgegap's Documentation for Unity's BossRoom multiplayer sample using NGO (Unity's Netcode for Game Objects): https://docs.edgegap.com/docs/sample-projects/unity-netcodes/unity-netcode-on-edgegap
- Edgegap's modified Boss Room sample (GitHub): https://github.com/edgegap/netcode-sample-unity-ngo-bossroom
- ParrelSync (GitHub): https://github.com/VeriorPies/ParrelSync
Chapters
00:00 Intro
00:15 Setting up Project & Adding Unity's Boss Room sample
02:03 Host Dedicated Game Server on Edgegap
04:01 Testing & Adding Unity's Multiplayer Play Mode
05:58 Next Steps
06:21 Endslate
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Add Dedicated Game Server to Unity's BossRoom Multiplayer sample using NGO Netcode for Game Objects | NatokHD