Learn step-by-step how to add and host a dedicated game server to for any Unity WebGL multiplayer. Using Edgegap's game server hosting & orchestration.
From a brand-new project to connected players, this video goes into detail on how to add WebGL modified sample from Mirror Networking called "Billards", and then testing the example with two players on Itch.io.
Links
- Edgegap's Documentation for Unity Engine's Mirror Networking "Billards" : https://docs.edgegap.com/docs/sample-projects/unity-netcodes/mirror-on-edgegap-websocket
- Edgegap's modified "Billards" sample (GitHub): https://github.com/edgegap/netcode-sample-unity-ngo-bossroom
- Edgegap's Plugin for Unity (GitHub): https://github.com/edgegap/edgegap-unity-plugin
Chapters
00:00 Intro
00:26 Docker & Downloading the WebGL sample
01:00 Setting up Project in Unity
03:27 Host Dedicated Game Server on Edgegap
07:26 Testing
08:19 Itch.io
10:00 Next Steps
10:12 Endslate
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Add Dedicated Game Servers to WebGL multiplayer Unity games - Tutorial | NatokHD