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AndEngine 1.5 Android Game Development - Physics with Box2d's PhysicsWorld

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Jan 3, 2013
14:18

In this Android AndEngine tutorial we will start to understand the physics components related to box2d (an extension of AndEngine). Box2D will allow us to apply gravity to our scene, handle collisions, and a specify different characteristics of our sprite. Specifically, we will add a ground for our player, Fred, to bounce off of, and we will also add all of the components you'll need for Fred to handle collisions. We will cover a lot of information in this tutorial, but as we progress through the AndEngine series, you will come to know these terms by heart, so don't feel bad if you didn't learn a whole lot in this tutorial. Source code | Additional Info for this tutorial: http://bit.ly/11fxjO3 Hit us up on G+, facebook, or twitter! Follow us! ------------- Google +: http://bit.ly/1b6FeRV Facebook: http://on.fb.me/11sX40j Twitter: http://bit.ly/ZuuI4Y ------------- Jake's G+ = http://bit.ly/14yuNTD Travis's G+ = http://bit.ly/11iPctT ------------ Donate: http://bit.ly/110go1C . Visit Our Friends @ Stone River E-Learning for Additional Tutorials - http://bit.ly/1fjsXTn Coupon 20% Off HTML & CSS for Beginners - http://bit.ly/1MmuYfw

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AndEngine 1.5 Android Game Development - Physics with Box2d's PhysicsWorld | NatokHD