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Animating and Improving Ranged Attacks in Unity (Tutorial)

5.9K views
Nov 17, 2024
19:58

Let's set up our Ranged Attack with animations and improvements so that it's more like something you'd see in classic games like The Legend of Zelda: A Link to the Past. In this video we'll add: - 8 directional animations - arrows that stick to objects - weapon swapping with a button press - halting movement while shooting - various tweaks and improvements Feel free to enjoy this video on its own, or as part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past. RELEASE SCHEDULE I'm planning to release a new video each Monday until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment. ASSETS USED Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io: https://pixelfrog-assets.itch.io/tiny... 🔗PATREON LINK🔗 With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign: / nightrunstudio 🎹 MUSIC 🎹 Town Music Night Run Studio from the Willard Soundtrack Moonlight Night Run Studio from the Willard Soundtrack

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Animating and Improving Ranged Attacks in Unity (Tutorial) | NatokHD