Animating and Improving Ranged Attacks in Unity (Tutorial)
Let's set up our Ranged Attack with animations and improvements so that it's more like something you'd see in classic games like The Legend of Zelda: A Link to the Past. In this video we'll add: - 8 directional animations - arrows that stick to objects - weapon swapping with a button press - halting movement while shooting - various tweaks and improvements Feel free to enjoy this video on its own, or as part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past. RELEASE SCHEDULE I'm planning to release a new video each Monday until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment. ASSETS USED Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io: https://pixelfrog-assets.itch.io/tiny... 🔗PATREON LINK🔗 With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign: / nightrunstudio 🎹 MUSIC 🎹 Town Music Night Run Studio from the Willard Soundtrack Moonlight Night Run Studio from the Willard Soundtrack
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