Skill Tree In Unity (Tutorial) --- Part II: Coding the Skills and System
Skill trees are awesome... but they can get a little complicated to implement. This video series tries to provide a powerful, adaptable skill tree, while keeping the code as intuitive and clean as possible. This system should scale well for large games, but I try to explain things enough that even relative beginners can figure it out. In the first video, we looked at one way to design the User Interface elements for a skill system. In this video we'll set up the code to make upgradable skills, and set up prerequisites for opening up new skill tiers. Feel free to enjoy this video on its own, or as part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past. RELEASE SCHEDULE I'm planning to release a new video each Monday (Next: Oct. 21) until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment. ASSETS USED Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io: https://pixelfrog-assets.itch.io/tiny-swords The skill icons in this series are from YoungYokai's Simple RPG Icon Set. You can find this pack on itch.io as well: https://youngyokai.itch.io/simple-rpg-skill-icons-free 🔗PATREON LINK🔗 With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign: https://patreon.com/NightRunStudio 🎹 MUSIC 🎹 Town Music Night Run Studio from the Willard Soundtrack
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