Skill Tree In Unity (Tutorial) -- Part I: The User Interface
Skill trees are awesome... but they can get a little complicated to implement. This video series tries to provide a powerful, adaptable skill tree, while keeping the code as intuitive and clean as possible. This system should scale well for large games, but I try to explain things enough that even relative beginners can figure it out. In this first video, we will set up the UI for our skill tree, using Canvas Groups, 9-Slicing, and Grid Layout Groups as some of our key tools. Feel free to enjoy this video on its own, or as part of a beginner-friendly series where we create an Action RPG in the style of Zelda: A Link to the Past. RELEASE SCHEDULE I'm planning to release a new video each Monday (Next: Oct. 14) until the series is complete. If you'd like to help out a little studio to speed up this process, feel free to give me a Super Thanks, check out my patreon account, like this video, or leave me a comment. ASSETS USED Assets used in this video are from PixelFrog's "Tiny Swords" asset pack. You can find the asset pack on itch.io: https://pixelfrog-assets.itch.io/tiny-swords The skill icons in this series are from YoungYokai's Simple RPG Icon Set. You can find this pack on itch.io as well: https://youngyokai.itch.io/simple-rpg-skill-icons-free 🔗PATREON LINK🔗 With a little support, I can make time to double the release schedule, providing two videos each week. Check out the campaign: https://patreon.com/NightRunStudio 🎹 MUSIC 🎹 Town Music Night Run Studio from the Willard Soundtrack Moonlight Night Run Studio from the Willard Soundtrack
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