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Arma 2 Scripting Basics : Attaching Objects

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Jun 29, 2013
5:21

Scripts used : *namehere* attachTo[*namehere*[0,0,1]]; I'm quite sure that the first 0 is the X (left to right) axis, second one is Z (forward to back) axis and the 1 is the Y (up and down) axis. To make the object go the opposite just make the number negative.

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Arma 2 Scripting Basics : Attaching Objects | NatokHD