(Arma 3) Checkpoint script (Instructions in description)
How to re-create: 1. Place two AI. Give them variable names (Named them cs3_a for the one waving, and cs3_b for the one walking and checking) Disable ability to move by using "this disableAI move;" in the init field. 2. Place a ramp near the second soldier, as seen in the video. Rotate it to be a 5-10 degree incline. Doesn't have to be present if the area is already inclined. 3. Place a bar gate. Give it a variable name (bg1 used here) 4. Create an SQF file. Name it anything you want. I used "bargate1.sqf" 5. Paste the following code into the script, and then save. cs3_a setIdentity "MP"; cs3_a sideChat "Stop right there, we're gonna check the vehicle."; sleep 2.665; cs3_a switchMove "Acts_SignalToCheck"; sleep 0.666; cs3_b switchMove "Acts_WalkingChecking"; sleep 25; cs3_a sideChat "OK, you're free to go."; sleep 0,5; bg1 animate ["Door_1_rot", 1]; sleep 10; bg1 animate ["Door_1_rot", 0]; 6. Create a trigger that's in front of the bargate, activated by any player. Place the following code in the "On activation" field. execVM "bargate1.sqf"; 7. Done, decorate according to your need. This video was created using content of Bohemia Interactive a.s. Copyright © 2021 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information.
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