This video showcases the implementation of an Edge Detection Filter into Unity and AR Foundation. I applied the Sobel operator 3x3 matrix to the camera texture.
--------------------------------
Information:
I worked with Unity, c#, AR Foundation and Shaders (HLSL) to create this application.
--------------------------------
--------------------------------
Disclaimer:
The project was created solely for educational purposes.
This video only showcases a small part of my portfolio, which is presented in a condensed form and without detailed context. For more information about my projects, please feel free to contact me directly.
--------------------------------
Website: https://moritzcermann.de/
LinkedIn: https://www.linkedin.com/in/moritz-ce...