Behind the Code: Calling out into the night
In this next part of my series of looking at previous projects I'm taking a more system heavy game I made: Calling out into the night. I'll be talking about the design (gameplay, audio and technical) and I'll also be sharing some of the key sections of code and important lessons learned. The game itself can be found here: https://iaintheindie.itch.io/calling-out-into-the-night 🎞️ Chapters 00:00 Introduction 00:28 Overview of the game 05:00 Making time slippery 10:55 Procedural journals 16:30 Missed opportunity with events 18:12 Advancing the day 19:10 Plant Management 20:00 Water Management 24:30 Computer console 📂 Grab the code snippets ➠ https://github.com/GameDevEducation/HowDidIMakeThat/tree/master/Episode%203%20-%20Calling%20out%20into%20the%20Night If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-education/ Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ https://www.patreon.com/IainTheIndie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ https://twitter.com/IainTheIndie 🎉 Thankyou to all of the Patrons 🎉 ➔ Arman ➔ Kieran B ➔ Grant Coble-Neal ➔ John Kenneth Douglas ➔ Kasper Enwall ➔ Tylah Heil ➔ James McCarthy ➔ Travis Mosier ➔ Sam Orme ➔ Benjamin Russell ➔ Seriphis ➔ SiliconOrchid ➔ starkepilot ➔ Callan Syratt ➔ Serj Tomas #Unity #Tutorial #GameDev
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