Behind the Code: The Eternal Collector
In this latest video in my series looking at previous games I'll be taking a look at The Eternal Collector. A chill game where you operate and expand a train in a procedurally generated world with the hope of earning enough to retire. I'll be talking about the design of the game as well as sharing a lot of the code from it. The game is available here: https://iaintheindie.itch.io/the-eternal-collector 🎞️ Chapters 00:00 Introduction 00:40 Overview of the game 13:40 Procedural world generation 19:30 Blending between adjacent tiles 21:45 Positioning and moving the carriages 27:30 Core gameplay update loop 29:30 Carriage logic 36:30 Behaviours and upgrades 39:00 Game Modes 42:00 Miscellaneous other systems 📂 Grab the code snippets ➠ https://github.com/GameDevEducation/HowDidIMakeThat/tree/master/Episode%2010%20-%20The%20Eternal%20Collector If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-education/ Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ https://www.patreon.com/IainTheIndie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ https://twitter.com/IainTheIndie 🎉 Thankyou to all of the Patrons 🎉 ➔ Arman ➔ Kieran B ➔ Grant Coble-Neal ➔ John Kenneth Douglas ➔ Kasper Enwall ➔ Tylah Heil ➔ Inho Kim ➔ Maxamillian Marsh ➔ James McCarthy ➔ Travis Mosier ➔ Benjamin Russell ➔ Seriphis ➔ Callan Syratt ➔ Serj Tomas #Unity #Tutorial #GameDev
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