Blitloop Devlog #2 - Refactor Everything
Hey everyone! Welcome to my indie game devlog, making Blitloop, a next-gen retro game made with Unity. #2: Refactor Everything. This is the first game I build with Unity. Come along to see my process, reasoning, problems I encounter and the solutions I come up with during the journey from initial prototype to a completed game. --- Drop by to say hello, hang out, chat about the game, ideas or anything else gamedev on Discord. https://discord.gg/WJn7w5WaU9 Check out my blog for more in-depth articles: https://blog.bitbebop.com You can find me on Twitter: https://twitter.com/artstorm #devlog #gamedev #unity Thank you for watching and I hope you enjoyed my devlog. See you in the next video. --- Chapters 00:11 Intro 01:18 Entry point 02:19 Save and Load 02:51 Singletons and Service Locator 03:43 Loop and Pool 04:28 Aspect Ratio 05:42 UI Toolkit 07:05 Spawning and Levels 07:38 Custom Tooling 08:07 Benchmarks 08:26 Debug Tools 08:58 DevOps 09:49 Live Stream 10:13 Conclusion
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