Blitloop Devlog #4 - Combat, Art, UI
Wishlist Blitloop on Steam: https://store.steampowered.com/app/3224710/Blitloop/ Hey everyone! Welcome to my indie game devlog, making Blitloop, a next-gen retro game made with Unity. #4: Combat, Art, Gameplay, UI and DevOps. This is the first game I build with Unity. Come along to see my process, reasoning, problems I encounter and the solutions I come up with during the journey from initial prototype to a completed game. Create a UI Symbol from a 3D asset in Blender: https://youtu.be/cLTU9_ArMgU --- Drop by to say hello, hang out, chat about the game, ideas or anything else gamedev on Discord. https://discord.gg/WJn7w5WaU9 Check out my blog for more in-depth articles: https://blog.bitbebop.com You can find me on Twitter: https://twitter.com/artstorm #devlog #gamedev #unity Thank you for watching and I hope you enjoyed my devlog. See you in the next video. --- Chapters 00:39 Hit Shader 02:40 Popcorn Enemies 03:51 Player's Ship 07:32 Art Workflow 08:19 Engine Exhaust 08:44 Capture Indicator 09:30 UI Symbols 11:26 Pickups 12:02 Build Actions 12:54 Asset Validation 13:55 Conclusion
Download
0 formatsNo download links available.