Building CRYENGINE From GitHub
This tutorial covers the process of Generating a Visual Studio solution for the Engine itself, configuring the engine components we want, as well as some important tips you should know when building the engine, then finally we compile, register and test our new custom-built engine by using a stock template project. 00:00 - Intro 00:09 - Downloading CRYENGINE Source Code From GitHub 02:08 - Cloning the CRYENGINE Repository 03:27 - Downloading Required SDKs 04:34 - Using CMake To Choose Components To Install 04:56 - Installing the FBX SDK 07:50 - Selecting Optional Components 08:54 - Generating a Solution and Opening Project 09:22 - Getting to Know the Engine Modules in Visual Studio 10:09 - Choosing a Configuration Method 11:31 - Building the Engine 12:09 - Connecting Build to a Launcher Project 12:49 - Registering In the Project Management System 15:31 - Creating a Launcher Project and Assigning to Build CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1 Add us on Twitter: https://twitter.com/cryengine Follow us on Facebook: https://www.facebook.com/cryengineofficial/ Join our Forum: https://forum.cryengine.com/ Browse our Marketplace: https://www.cryengine.com/marketplace
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