In this Unity tutorial, we'll learn how to detect the ground in a 2D game, to help us decide when the character can jump.
I'm MUG, and welcome to MUG101, where you can find tutorials, dev vlogs and mugs full to the brim with game development content.
Assets:
Code for this project
https://gist.github.com/mug806/8fbb0df2199fb1355066269cf43fb40f
Dino Character - Arks
https://arks.itch.io/dino-characters
Pixel Adventure Tile set - Pixel Frog
https://pixelfrog-assets.itch.io/pixel-adventure-1
Music:
Hyper Heist (Original Soundtrack) - Dylan Seibert
https://soundcloud.com/dylanseibert/sets/hyper-heist-original-soundtrack