Code.org Lesson 22: Complex Sprite Movement
This lesson does not introduce any new blocks and in fact, only uses patterns students have seen in Chapter 1 and demonstrates how combining these patterns, in particular the abstractions students learned in the previous two lessons, allows them to build new behaviors for their sprites. Specifically, this lesson has students learn how to combine the velocity properties of sprites with the counter pattern to create more complex sprite movement. After reviewing the two concepts, they explore various scenarios in which velocity is used in the counter pattern and observe the different types of movement that result, such as simulating gravity. They then reflect on how they were able to get new behaviors by combining blocks and patterns that they already knew. #code #games #tutorial 00:00 - Start 01:04 - 1 Skill Building 01:29 - 2 Skill Building 02:25 - 3 Skill Building 03:07 - 4 Skill Building 03:58 - 5 Skill Building 06:51 - 6 Skill Building 08:11 - 7 Skill Building Music @stardew_valley454
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