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Compostela - Realtime TV

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May 14, 2026
1:15

Showcase of a broadcast environment optimized for real-time performance. The goal was to combine photorealistic rendering with the flexibility of a modern television set. Key workflow points: - Unreal Engine: Scenario optimized with dynamic lighting techniques and efficient materials to ensure a high frame rate. - Gaussian Splatting: Integration of point clouds from Santiago de Compostela that interact with the engine’s lights, enabling seamless integration between the real background and the virtual set. -Aximmetry: Implementation of control logic. I designed a panel in Aximmetry to control the environment externally, enabling agile live changes.

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Compostela - Realtime TV | NatokHD