Showcase of a broadcast environment optimized for real-time performance. The goal was to combine photorealistic rendering with the flexibility of a modern television set. Key workflow points:
- Unreal Engine: Scenario optimized with dynamic lighting techniques and efficient materials to ensure a high frame rate.
- Gaussian Splatting: Integration of point clouds from Santiago de Compostela that interact with the engine’s lights, enabling seamless integration between the real background and the virtual set.
-Aximmetry: Implementation of control logic. I designed a panel in Aximmetry to control the environment externally, enabling agile live changes.