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Creating a 2D Platformer Game Using Stride3D Tutorial Part 3 USING CODING PATTERNS

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Sep 8, 2024
1:08:35

Welcome to PART 3 of our Stride3D platformer tutorial series! In this video, I'll guide you through the basics of using coding patterns to enhance the development of our 2D platformer game featuring a ghost hunter in a somber world. If you're a beginner, this tutorial is perfect for you. What You’ll Learn: - Think about game architecture and learn to structure the code using coding patterns. - Implement the state coding pattern to handle character actions. - Implement the strategy coding pattern to handle animations and inputs. - Implement the observer coding pattern to decouple inputs. 00:00:00 Intro. 00:04:30 General implementation. Why Stride3D? Stride3D is a powerful and flexible game engine that supports C# programming, making it an excellent choice for both beginners and experienced developers. With Stride3D, you can bring your game ideas to life with ease and efficiency. Key Highlights: - Why use and implement coding patterns. - Structuring code to handle complexity and future requirements. Watch Next on part 4: - Adding triggers effects, sounds and more. Resources: - https://github.com/EmanuelGF - https://github.com/EmanuelGF/GhostHunterPlatformerTutorial/tree/Part3 - https://github.com/EmanuelGF/GameDevelopmentAssets/tree/main/Platformers/GhostHunter - https://stride3d.net Special thanks to: - Carolina ❤️(Art and Asset creation) - Stride3d community. 🚀 - All off you that take the time to watch and comment my videos. ❤️ Support the Channel: If you found this tutorial helpful, please like, share, and subscribe to the channel for more game development tutorials. Don’t forget to hit the notification bell to stay updated on new videos!

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Creating a 2D Platformer Game Using Stride3D Tutorial Part 3 USING CODING PATTERNS | NatokHD