Creating a Researched Based Sailing Simulation | Devlog #3
Support me on Patreon - https://www.patreon.com/byteslider Join our Discord - https://discord.gg/p6m2W74mET Researched-Based Water Physics, Ocean Simulation, Buoyancy, Sailing Simulation are alternative titles. As you can guess it's a bit of a sailing simulator game. //about Hey, I'm Thomas and I've been doing game dev for a decade now, professionally and not. In this devlog I'm talking about my current game, an Immersive and cozy farming / merchanting / adventure game set in a tropical setting. Either you choose your own adventure with Base Building, which is inspired by games like Stardew Valley and Animal Crossing New Horizon or ACNH, or you become a merchant and travel the world from port to port like in Sailwind and are trying to make a profit. This was also inspired by two Skyrim mods, which would change the economie with regional pricing and stuff. And if that is not your style, experience an indie adventure and take a look at the story, which will let you explore this small open world with enough simulated physics to let you sandbox around. Sounds like a lot to do in programming, low poly art, sounds, music and so on and thats why I'm making these videos. //credits The Music consists of (in no particular order) Galloping Horses, Rust and Percussive Intro all made by Alexander Nakarada (www.serpentsoundstudios.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ "Sanderburry's Steamworks" Trey VanZandt (YouTube.com/c/treyvanzandt) Licensed under Creative Commons: By Attribution 3.0 License Stockfootage and other Music is taken from https://pixabay.com/ #devlog #unity #gamedev
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