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Creating CS2 Weapon Skins: Normal Maps (Basics & Hand-Drawing)

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Jul 9, 2024
29:24

In this video we discuss some of the basics of normal maps and how you can hand-draw them yourself to add to your project. Google Drive: https://drive.google.com/drive/folders/1gJqAg40wCnfRw_2QFy-quwa0BHgvKzFx?usp=drive_link Chapters: 00:00 Intro 01:06 What are Normal Maps 02:24 Ways to Create Normal Maps 03:15 Important Tips About Normal Maps 04:54 Normal Map Colors/Direction 07:24 Controlling the Steepness of Angles in Normal Maps 08:40 The Effects of Adding Additional Parts to Normal Map Assets 09:53 Light Sources and Selecting/Adding Colors 11:17 Using Colors to Make Flat Parts in Normal Assets 12:12 Circular Normals 14:47 Masking Circular Normals for Curves 16:15 Adding Hand-Drawn Normal Assets to Default Normal Maps 19:00 Exporting Normal Map Assets 20:33 Adding Blur to Normal Assets 21:56 Cleaning Up the Default Normal Map 23:50 Layering Tips When Covering Default Normal Textures 26:20 Layering Normal Assets and Exporting as TGA 28:13 Outro

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Creating CS2 Weapon Skins: Normal Maps (Basics & Hand-Drawing) | NatokHD