In this video we discuss some of the basics of normal maps and how you can hand-draw them yourself to add to your project.
Google Drive: https://drive.google.com/drive/folders/1gJqAg40wCnfRw_2QFy-quwa0BHgvKzFx?usp=drive_link
Chapters:
00:00 Intro
01:06 What are Normal Maps
02:24 Ways to Create Normal Maps
03:15 Important Tips About Normal Maps
04:54 Normal Map Colors/Direction
07:24 Controlling the Steepness of Angles in Normal Maps
08:40 The Effects of Adding Additional Parts to Normal Map Assets
09:53 Light Sources and Selecting/Adding Colors
11:17 Using Colors to Make Flat Parts in Normal Assets
12:12 Circular Normals
14:47 Masking Circular Normals for Curves
16:15 Adding Hand-Drawn Normal Assets to Default Normal Maps
19:00 Exporting Normal Map Assets
20:33 Adding Blur to Normal Assets
21:56 Cleaning Up the Default Normal Map
23:50 Layering Tips When Covering Default Normal Textures
26:20 Layering Normal Assets and Exporting as TGA
28:13 Outro