Creating Invisible Tutorials Through Level Design
Scrabdackle is in its last 3 days on Kickstarter, and 141% funded! ⮞ https://www.kickstarter.com/projects/jakefriend/scrabdackle Really tried to cram a lot into 15 minutes - hopefully it's not too rushed. I've been wanting to talk about this for ages! Not a very experienced video editor, but I did the best I could. Spread the word if you enjoyed this! Timestamps: 00:00 - Introduction 01:05 - Building your lesson plan 03:22 - Structuring the lessons 06:16 - (Not) telling players where to go 08:20 - Rewarding exploration 09:48 - The secret 'Secret' trick 11:03 - The recap 12:31 - BONUS: Link's Awakening's tutorial pacing WITH THANKS TO: www.drshnaps.com - Link's Awakening overworld map LongplayArchive - Link's Awakening gameplay footage (hosting video) / Retro Game Spacko - Link's Awakening gameplay footage (gameplay capture) https://www.youtube.com/channel/UCM8XzXipyTsylZ_WsGKmdKQ ZeldaCentral - Skyward Sword gameplay footage https://www.youtube.com/channel/UC1csybsXHrbGs96WgKPU34g I oversimplified the Link's Awakening progression a little bit to stick to the general idea. There's a lot more to how you get the first dungeon key and what else they try to teach you along the way, as well as how the map slowly expands, but it would have been a tangent on a tangent to get into. Music: https://www.purple-planet.com (For once, my own soundtrack was a little too distracting!)
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