Full Blog Post with Video, Notes and Images: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-visgroups.php
As your map grows in size and complexity, the viewports become cluttered and a nightmare to work with. Placing and aligning BSP brushes or props begins to be near impossible.
What do you do?
How do you work on a large map and keep everything organized?
In Hammer Source, you must use VisGroups, watch this video and find out how.
Full CS:GO SDK Playlist here: https://www.youtube.com/playlist?list=PL_c7yiTIRI8pv2Z1yqoLyLU7k2j-bM435
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CS:GO SDK Complete Guide to Using VisGroups, Organize & Work on Large Maps in Hammer Source Tutorial | NatokHD