Custom Nodes in the Node Material Editor: Part 2
Jason continues his dive into the power of reusing custom frames in the Node Material Editor. In this video he walks through leveraging two more custom frames to help visualize values above 1 and below 0. Part 1: https://youtu.be/_bxAQM0pnzs Follow along with this Node Material Session: https://nme.babylonjs.com/#VDL4EQ#1 Final Node Material Session: https://nme.babylonjs.com/#VDL4EQ#2 Mastering Sine Waves: https://youtu.be/JqMxTZ2q4Nw Github Custom Frame Repo: https://github.com/BabylonJS/Assets/tree/master/nme/customFrames Helpful links to dive into Babylon.js: https://www.babylonjs.com/ - The homepage: a great starting place. https://doc.babylonjs.com/ - The documentation: knowing all the details. https://forum.babylonjs.com/top/all - The Forum: the best place to ask questions and learn. https://playground.babylonjs.com/ - The Playground: the place to experiment get your hands dirty. https://nme.babylonjs.com/ - The Node Material Editor: the place to create stunning gpu shaders.
Download
0 formatsNo download links available.