A not so short video on using and writing C++ Data Assets in the context of Dragon Ik. Ideally you would not want to use them for this exact use case, but I explain how they can be created, how some of the simple syntax can be written, and why they can be useful outside of this use case. I hope to do more videos including them in the future, feel free to comment ways you think they would be useful, or ways you have used them!