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Defining Depth

128.9K views
Dec 7, 2015
20:14

An in-depth study on the concept of depth in game design, and what makes the gameplay of a given title "deep". Special Thanks and Credits: https://twitter.com/aGrimVale - for discussing this stuff with me for months and helping me realise my stance on this stuff. Also for all the editing he did on my script. Huge help. https://www.youtube.com/user/CerberusX10 - for helping me out with an example for one of the sections while I was stuck. http://www.gatheryourparty.com/2014/06/17/rob-welch/ - for helping me refine my intro. https://www.youtube.com/user/HyperBitHero, https://www.youtube.com/user/ZSlyzer, and https://www.youtube.com/user/Pafdingo - for footage of The Last of Us, Professor Layton and Ghost Trick respectively. Follow me on twitter if you're into that sort of thing. https://twitter.com/Turbo_Button Support me on Patreon if you're up for that https://www.patreon.com/turbobutton http://www.gatheryourparty.com/ Music used: The Sound Defects - Angels Streets Of Rage 2 - Stage 1-1 (Go Straight) Ratchet and Clank: A Crack in Time - Deep Space Jams 24 Bayonetta - Enzo and Drive Metal Gear Solid 3 - (Radio) Sailor Ratchet and Clank: A Crack in Time - Deep Space Jams 21 Nujabes - Tsurugi no Mai Sonic Unleashed - Apotos, Windmill Isle (Night) Paper Mario: Sticker Star - Boo Night Fever Super Smash Bros. Melee - Target Stage

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Defining Depth | NatokHD