EasyRoads3D is a road creation and scene building tool for the Unity engine. This is Part 2 of a series of videos side object related. This episode covers the Procedural side object type. The Procedural side object type regenerates the vertices of a deconstructed input model along the spline path. It can for example be used for guardrails, walls, bridges and tunnels, but also for non road related objects such as simple and complex powerlines.
This video shows how we can create new presets of this side object type and what options we have to control the end result in the scene.
Side Objects - Part 1 - Mesh Object
https://youtu.be/9ir4f4Vqhd0
Part 1 - Control Settings
https://youtu.be/9ir4f4Vqhd0?t=792
Part 1 - Default Start / End Offset
https://youtu.be/9ir4f4Vqhd0?t=1367
Website:
http://www.easyroads3d.com
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EasyRoads3D v3.2+ for Unity - Side Objects - Part 2 - Procedural Type | NatokHD