FBX EXPORT & PROJECT CONFIG
Connect with me and view my work below. In this bite‑size tutorial, Wayne Carnegie walks you through the correct way to export FBX files from Maya and set up a clean, optimized Substance Painter project. Learn the essential export settings, naming conventions, and scale options—then see how to configure your Painter project for perfect bakes, correct resolution, and a smooth texturing workflow. A must‑watch for anyone building a reliable Maya‑to‑Painter pipeline. #Maya #SubstancePainter #FBX #3DWorkflow #Texturing #GameArt #3DModeling #UDIM #WayneCarnegie #CGI #3DArtist #GameDev ALL LINKS https://linkin.bio/drawtist BUY ME A COFFEE https://www.buymeacoffee.com/drawtist ILLUSTRATION PORTFOLIO https://www.behance.net/ArtofCarnegie MERCH drawtiststudios.redbubble.com CHILDREN"S BOOK https://www.amazon.ca/Olivia-Giant-Cabbage-Wayne-Carnegie/dp/B0CNPXZW3P 3D PORTFOLIO https://www.artstation.com/drawtist https://www.instagram.com/drawtist018/ https://www.tiktok.com/@drawtist018 IMDB https://www.imdb.com/name/nm5372535/ #drawtist #animation
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