#sinor-BaseDefance
`sinor-BaseDefance` adds automated base defense logic on top of `sinor-BaseBuilding`.
## Features
- Turret system with enable/disable, saved ammo, reload item, and control UI
- trap system (electric wall, spikes) with damage/effects
- TC auth support (authorized players ignored, unauthorized targeted)
- no-TC area fallback (defenses can target everyone)
- optional power requirement from nearby solar panel
- distance-based streaming/culling for better performance
- notify support: `ox`, `qb`, `esx`
## Requirements
- `sinor-BaseBuilding` (must start before this resource)
- `oxmysql`
- QBCore or ESX
- Target system `ox_target` or `qb-target`