A 10 minute-ish rapid fire overview of Flow Fields and how they can be used for obstacle avoidance.
Artificial Intelligence in Games: https://amzn.eu/d/fGpdqHc
Game AI Uncovered (Volume One): https://amzn.eu/d/9mTfYcD
Game AI Uncovered (Volume Two): https://amzn.eu/d/2NdxyWD
Game AI Uncovered (Volume Three): https://amzn.eu/d/hBXAbx7
© 2025 Paul Roberts
References:
Alexander, B. (2006) Flow Fields for Movement and Obstacle Avoidance, in AI Game Programming Wisdom 3, Edited by Steve Rabin, Charles River Media. pp.159-172.
Space Jazz Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/