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Jump Point Search (JPS) Pathfinding for Games Development

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Premiered Apr 16, 2025
12:26

A 10 minute-ish rapid fire overview of Jump Point Search pathfinding, covering successors, forced neighbours, jumping, and how it all fits within the A* algorithm. Artificial Intelligence in Games: https://amzn.eu/d/fGpdqHc Game AI Uncovered (Volume One): https://amzn.eu/d/9mTfYcD Game AI Uncovered (Volume Two): https://amzn.eu/d/2NdxyWD Game AI Uncovered (Volume Three): https://amzn.eu/d/hBXAbx7 © 2025 Paul Roberts Original JPS paper by Daniel Harabor and Alban Grastien: https://web.archive.org/web/20140310055234/http://users.cecs.anu.edu.au/%7Edharabor/data/papers/harabor-grastien-aaai11.pdf "Ethereal Relaxation" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

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Jump Point Search (JPS) Pathfinding for Games Development | NatokHD