A 10 minute-ish rapid fire overview of Jump Point Search pathfinding, covering successors, forced neighbours, jumping, and how it all fits within the A* algorithm.
Artificial Intelligence in Games: https://amzn.eu/d/fGpdqHc
Game AI Uncovered (Volume One): https://amzn.eu/d/9mTfYcD
Game AI Uncovered (Volume Two): https://amzn.eu/d/2NdxyWD
Game AI Uncovered (Volume Three): https://amzn.eu/d/hBXAbx7
© 2025 Paul Roberts
Original JPS paper by Daniel Harabor and Alban Grastien: https://web.archive.org/web/20140310055234/http://users.cecs.anu.edu.au/%7Edharabor/data/papers/harabor-grastien-aaai11.pdf
"Ethereal Relaxation" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/