Learn how to use the Pattern Matcher to place context-aware meshes in your procedural dungeons.
π What you'll learn:
How Pattern Matcher scans your dungeon for spatial patterns
Setting up rule blocks with conditions and actions
Creating outer corner walls that respond to their surroundings
π Get Dungeon Architect: https://www.fab.com/listings/0ad73dc2-3daa-4c29-a70a-61fb9cea0c7c
π Docs: https://docs.dungeonarchitect.dev/unreal
π Website: https://dungeonarchitect.dev
Next video: Foundry Theme Part 4 - Inner Corners
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #DungeonArchitect #LevelDesign #Tutorial