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FS Devlog 01

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May 4, 2026
16:49

In Devlog #2 for Fractured Self, I’m stepping back from the concept and moving into preproduction — the part that quietly decides whether a project ships or slowly drifts. This episode is a full project overview and planning breakdown, including the 24-week schedule (Gantt) and the Trello board I’m using to keep scope realistic: 96 hours of dev time, ~60 minutes runtime, max 4 environments, one core mechanic, and no combat. Then we lock the heart of the game into something buildable: the core gameplay loop (Explore → Observe → Anchor → Shift → Reveal → Recontextualise → Progress) and the production pipeline that supports it in Unity (camera rigs, anchors, perspective state changes, contradiction templates). Finally, I share the most detailed part of this episode: a full narrative flow breakdown designed to work as a template you can follow when building your own narrative sequence in Unity — with each beat mapped to environment mood, gameplay function, success/fail states, and technical implementation. If you like reflective devlogs that show the thinking, not just the highlights — and you want a clean structure you can reuse for your own projects — feel free to add a comment or just subscribe and follow along. #indiedev #devlog #unity3d #gamedev #narrativegame #projectmanagement #trello #ganttchart #scifi

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FS Devlog 01 | NatokHD