Godot 4.5 Touch & Drag Tutorial (Beginner Friendly Mobile Input Guide)
Want to add touch and drag controls to your Godot 4.5 game? 📱 In this beginner-friendly tutorial, I’ll show you step by step how to detect screen touches and drag objects around with simple GDScript. This video continues from my previous tutorials on mouse click and drag for both UI (Control) and Node2D elements — but now we’re focusing on mobile touch input. Last 2 videos: Part1: https://youtu.be/NMgvmc9PtXk Part2: https://youtu.be/NM1-WMYkgAw 00:00 Intro 00:10 Title Screen 01:00 Start UI/Control Project 04:43 Emulate Screen Touch with Mouse click in Godot 05:04 Working touch screen and drag example 05:39 Start Node2D Project 11:15 Don't forget your signals 12:43 Remove mouse references from functional code 13:41 Working Node2D example 14:10 Info cards 🔹 What you’ll learn: How to detect finger touches with InputEventScreenTouch How to track movement using InputEventScreenDrag How to drag sprites and objects naturally on mobile The difference between mouse input and touch input in Godot Whether you’re new to Godot or just starting with mobile game development, this video will get you set up with touch controls made easy. 👉 If you find this useful, don’t forget to like & subscribe for more Godot tutorials!
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