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Godot Tactics Tutorial - Part 4 - State Machine

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May 1, 2026
12:18

This is part 4 of the Godot Tactics tutorial series. In this section we'll be setting up the State Machine to control the logic of our battles. This one follows the written tutorial a bit closer, with the only notable change is that we add "@abstract" to a couple classes, which was introduced in 4.5 and not available in earlier versions. This is a conversion of the Tactics tutorial on theLiquidFire.com from Unity3d to Godot in GDScript. I've been posting written versions as a guest author for a while and am nearing completion of the written series. The aim of this tutorial is to create something like Final Fantasy Tactics. If you play that or games like Fire Emblem or Shining Force, then this tutorial is for you. Playlist: https://www.youtube.com/watch?v=ApVhSfJo2yg Written Version of Part 4 of Godot Tactics: https://theliquidfire.com/2024/03/19/godot-tactics-rpg-04-state-machine/ Unity Version https://theliquidfire.com/2015/06/01/tactics-rpg-state-machine/ Godot version used in this video: 4.6.2-stable ~~~~~~~~~~Game Programming Patterns Website: https://gameprogrammingpatterns.com/ State Pattern: https://gameprogrammingpatterns.com/state.html Amazon Link: https://www.amazon.com/dp/0990582906 ~~~~~~~~~~GitHub Video Repository: https://github.com/WeatheredSouls/GodotTacticsVideo Written Repository: https://github.com/WeatheredSouls/GodotTactics ~~~~~~~~~~Social Media Discord: https://discord.gg/WqHG4knpuw Patreon: https://patreon.com/7thsage Twitter: https://x.com/7thsage Itch.io: https://shadowfeign.itch.io/ Ko-fi: https://ko-fi.com/7thsage Please also show some support for Jon, the original creator, who did all the hard work creating the original tutorial that this is based on. https://theliquidfire.com https://www.patreon.com/theliquidfire 0:00 Intro 0:30 State Machines 1:22 State 2:57 State Machine 4:05 Battle Controller 5:13 Battle State 7:25 Init Battle State 9:04 Move Target State 9:51 Node Setup 11:14 Summary 11:56 Special Thanks

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