I play with the idea of adding a velocity vector to my primitive to render shapes with antialiasing that takes into account their ongoing motion.
00:00 - ideas for anti-aliasing effects
02:57 - question of codepaths
05:41 - implementing velocity based anti-aliasing
07:43 - examining the effect
08:19 - todo list
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Graphics 3 [5]: Using Velocity for Antialiasing | NatokHD