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Graphics 3 [5]: Using Velocity for Antialiasing

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Apr 10, 2023
9:33

I play with the idea of adding a velocity vector to my primitive to render shapes with antialiasing that takes into account their ongoing motion. 00:00 - ideas for anti-aliasing effects 02:57 - question of codepaths 05:41 - implementing velocity based anti-aliasing 07:43 - examining the effect 08:19 - todo list

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Graphics 3 [5]: Using Velocity for Antialiasing | NatokHD