How Modular Workflows Work in Game Art (Environments & Props)
In this tutorial, we will go over Modularity. What is modularity and how it can help us in our production workflow for Game Art. From general tips & tricks to more hard-surface and organic specific pipelines, Hugh breaks down each step of the workflow to give you a comprehensive overview and guide you on your learning journey towards mastering modular environments. Here is a link to my Shader Material Course Video for Unreal Engine: Artstation: https://artstn.co/m/eb3w6 Gumroad: https://hughchew.gumroad.com/l/rxnwh 0:00 - 0:45 Introduction 0:46 - 16:13 Modularity Overview 16:14 - 22:22 Maya Setup for Modularity 22:23 - 28:57 Planning Modular Kit with Reference 28:58 - 59:45 Modular Kit Creation in Maya 59:46 - 1:04:32 Troubleshooting Pivot Point Issues 1:04:33 - 1:08:28 Modular Props 1:08:29 - 1:13:50 Modular Organic Assets 1:13:51 - 1:18:47 Modular Kits and Trim Textures 1:18:48 - 1:24:40 Midcentury Modern Example 1:24:41 - 1:24:41 Review 1:24:42 - 1:24:55 Ending Card MENTIONED/LINKED RESOURCES Uncharted 4 ZBrush Character Panel: https://www.youtube.com/watch?v=aHmWZey9r9g
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