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How Splinter Cell Changed

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Aug 28, 2020
25:52

https://www.patreon.com/turbobutton https://twitter.com/Turbo_Button A look back on the various design philosophies across three key Splinter Cell titles, in the hopes that one day this iconic series will emerge again from the shadows. 0:00 - Intro 1:11 - What is Splinter Cell? - Light and Noise 2:47 - Taking Cover 5:07 - Splinter Cell 1 Level Design Analysis 6:35 - Setting Off Alarms 10:00 - Streamlining 11:52 - The Core Tension of Splinter Cell 13:57 - Gunplay vs Funplay 15:01 - Saving systems 16:37 - Splinter Cell: Chaos Theory Level Design Analysis 18:57 - Splinter Cell: Blacklist Level Design Analysis 22:15 - Where did Splinter Cell Go? 24:23 - Conclusion Stealth Game Design (Game Maker's Toolkit) [https://www.youtube.com/watch?v=Ay-5g36oFfc&list=PLc38fcMFcV_s8CEnf_j1ZOu-UCTEXRAfl] Modeling AI Perception and Awareness in Splinter Cell: Blacklist (GDC) [https://www.youtube.com/watch?v=RFWrKHM0vAg] Modernizing Splinter Cell: Blacklist's Gunplay (GDC) [https://www.youtube.com/watch?v=ju88Yv3OlO4]

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How Splinter Cell Changed | NatokHD