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How Textures & GPU Utilization Make Or Break Optimization

73.5K views
Nov 25, 2025
18:22

Threat Interactive Video 25 dives deep into texture compression research in order to showcase a better route for more performant visuals. This video also discusses new topics like ALU & balancing different bottleneck to use GPU utilization better. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions, contact our studio or founder on with these links: Threat Interactive: Email: [email protected] X / Twitter: https://x.com/ThreatInteract Reddit: https://www.reddit.com/user/ThreatInteractive/ LinkedIn: https://www.linkedin.com/company/threat-interactive Studio Founder: X / Twitter: https://x.com/TheKevinJimenez ------- Chapters Intro & General Data Storage : 0:00 BCn Compression & EA Research : 1:15 Explaining ALU vs Memory: 2:31 If You Are New To The Channel: 3:12 Threat Interactive Take On Paper Details: 3:45 Corporate Workflow & Tech Development/Neglect : 6:10 From Texture To GPU Formats : 7:36 Bit Waste: 9:20 Unreal Engine Circus Part 1: 10:49 Back To Callisto Protocol : 12:28 Once Again, This Game Shows How it's Done: 14:16 Unreal Engine Circus Part 2: 15:30 If You're New To The Channel: 18:09 ------ Credits & Resources: https://media.gdcvault.com/gdc2025/Slides/Palko_Martin_Revolutionizing_Texture_Pipelines.pdf https://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/ https://research.nvidia.com/labs/rtr/neural_texture_compression/ https://gpuopen.com/download/202407_MAM-MANER_NeuralTextureBlockCompression.pdf https://w3dhub.com/forum/topic/417101-dds-files-and-dxt-compression/ https://learn.microsoft.com/en-us/windows/win32/api/dxgiformat/ne-dxgiformat-dxgi_format https://www.shadertoy.com/view/dltGWl https://github.com/electronicarts/texturesets

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