In this tutorial, we’ll build a complete 3D enemy system from scratch using state machines, pathfinding, and animations. Enemies will chase and attack the player using Godot’s built-in tools — perfect for horror, action, or survival games.
What you’ll learn:
- Setting up a state machine for clean AI behavior
- Implementing pathfinding to follow the player
- Adding attack logic with damage handling
- Playing smooth animations during movement and attacks
- Using NavigationAgents and custom scripts for flexible AI
Drop a comment if you have questions or want a follow-up on advanced, Don’t forget to like, share & subscribe for more Godot tutorials!
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How to Make 3D Enemy AI in Godot 4 - Pathfinding, Attacking & Animations (State Machine Tutorial) | NatokHD