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How to Use COPs to Generate Heightfields | Houdini 21

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Oct 30, 2025
11:24

Learn how to use Houdini’s COPs context to generate heightfields for terrain. This tutorial covers how to convert texture-based data into height information, visualize it, and combine it with existing heightfield workflows. Copernicus offers a new and unique way of generating heightfield data. Support me on Patreon: https://www.patreon.com/InsideTheMind Get HouMats Utilities here: https://www.patreon.com/InsideTheMind/shop/houmats-utilities-659895?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=productshare_fan&utm_content=join_link or on Gumroad here: https://insidethemindspace.gumroad.com/l/HouMatsUtilities Speed up your renders using AI (affiliate link)- https://www.topazlabs.com/topaz-video-ai/ref/1880/ Join this channel to get access to perks: https://www.youtube.com/channel/UCZY_OKD2XAjmW0GVQa3So_Q/join Join my Discord here: https://discord.gg/vssZxjN Leave a like and a favorite if you enjoyed. Subscribe if you want to. Please let me know what you thought of the video. Follow me- https://insidethemind.space/ https://twitter.com/Stormz3D https://www.instagram.com/insidethemindspace/ https://www.artstation.com/matt_ekstrom #houdini #houdinitutorial #houdinifx

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How to Use COPs to Generate Heightfields | Houdini 21 | NatokHD