I Fixed Godot's Biggest Multiplayer Problem
Tired of wrestling with port forwarding, NAT traversal, and complex networking setups? NodeTunnel solves the biggest pain point in Godot multiplayer development with a simple relay-based approach that works behind any firewall. Key benefits: ✅ No port forwarding required ✅ Works behind NAT and restrictive networks ✅ Drop-in replacement for Godot's ENetMultiplayerPeer ✅ Share simple room codes instead of IP addresses ✅ Free public relay server for testing NodeTunnel is perfect for indie devs, game jam participants, and anyone building smaller multiplayer games in Godot. 🔗 Patreon: https://patreon.com/curtjs 🔗 NodeTunnel: https://nodetunnel.io/ 🔗 Report Issues Here: https://github.com/curtjs/nodetunnel/issues 🔗 Discord: https://discord.gg/XggmAv4j Chapters: 0:00 Intro 0:25 About NodeTunnel 1:25 Installing NodeTunnel 2:14 Connecting to Relay 3:53 Hosting a Game 4:55 Joining a Game 5:34 Final Result 5:53 Outro #godot #gamedev #multiplayer #indiegamedev #nodetunnel
Download
0 formatsNo download links available.