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I used Wave Function Collapse to Generate Micro Voxel Worlds!

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Sep 3, 2025
9:17

I have created an implementation of the Wave Function Collapse algorithm specifically to populate worlds in my micro voxel engine, built in Godot. Specifically, I showcase two distinct versions of the algorithm in this video, one using pre-made tiles, and one using patterns extracted from an example voxel model. Find the source code here: https://github.com/JorisAR/GDVoxelPlayground ## Useful Links: - Discord: https://discord.com/invite/6mvxB8TpSW - Technical Blogpost: https://jorisar.github.io/portfolio/posts/voxelwavefunctioncollapse/ - Godot: https://godotengine.org/ - Music (by me): https://soundcloud.com/codejar/wave-form-collapse 0:00 Introduction 1:16 Tile-Based Wave Function Collapse 3:55 Pattern-Based Wave Function Collapse 7:45 Discussion

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I used Wave Function Collapse to Generate Micro Voxel Worlds! | NatokHD