Back to Browse

Interactive Hex Tiles: Part 4 - Node Material Noise

2.2K views
Sep 4, 2020
19:22

In part 4 of our Interactive Hex Tile series, Jason shows us how to use the simplex noise in the Node Material Editor to create the first "watery" layer of our top surface shader. The final demo that we're building together: https://playground.babylonjs.com/#XEP0ZD#6 The starting playground for this video: https://playground.babylonjs.com/#XEP0ZD#3 Part 1: https://youtu.be/fZajDLsLJKg Part 2: https://youtu.be/iuRVlwOyv6k Part 3: https://youtu.be/xOw31J8JFqA Part 5: https://youtu.be/zCFf8HbPTCs Part 6: https://youtu.be/xZd9HGOQYB0 Part 7: https://youtu.be/uZiB9lZbn4k Helpful links to dive into Babylon.js: https://www.babylonjs.com/ - The homepage: a great starting place. https://doc.babylonjs.com/ - The documentation: knowing all the details. https://forum.babylonjs.com/top/all - The Forum: the best place to ask questions and learn. https://playground.babylonjs.com/ - The Playground: the place to experiment get your hands dirty. https://nme.babylonjs.com/ - The Node Material Editor: the place to create stunning gpu shaders.

Download

0 formats

No download links available.

Interactive Hex Tiles: Part 4 - Node Material Noise | NatokHD