An interactive crowd simulation demo. We present our new system which animates thousands of people, using our novel global and local navigation techniques. By exploiting the parallelism present in recent many-core architectures, we can simulate and render large crowds in real-time, and allow a user to interactively direct the crowd. To the best of our knowledge, this is the first such system, capable of interactively handling large scale crowds. [Stephen J. Guy, Sachin Patil, Sean Curtis, Ming C. Lin, and Dinesh Manocha].
http://gamma.cs.unc.edu/